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Details
Rating

4.04/5
(27 Ratings)
Statistics


QR Code

Price
Free

Version
0.2.15

Downloads
5 000-10 000
Estimate :
5,192

Size
3.0 MB

Category

SlideMyTiles! Lite

Available in :

Description provided by the Developer

Introduction:

SlideMyTiles! is a version of the classic sliding n-puzzle games (the most known are 8-puzzle and 15-puzzle).


The game:

You get a board with a series of scrambled pieces and a hole where the bottom-right most piece should be. You have to slide the pieces around the hole so you finally get the pieces ordered, forming a picture or a numeric series, depending on what kind of puzzle you select.

In the case of picture puzzles, you can tap on the thumbnail, at the bottom right part of the frame, to get a clue preview of the full image, but this has a cost of 50 points from the second time, the first time is 'free'. For every piece moved to its place you get 1000 points, but if you move a piece that was already on its place you lose 15 points. In addition, for every movement you lose 10 points, and for every second of time you lose 5 points. So to get the best score you should try to solve the puzzle as quickly as you can, whith as very little movements as you can, moving as very little already placed pieces as you can, and checking the clue full picture as very little as you can.

If you undo the last movement, your movements count will decrease by 1, back to its previous value, just in case you move a piece accidentally.

During the game, you can press 'back', 'menu' or the d-pad central button to pause the game, with the possibility to go back to the game menu.


The menus:

The menus are self-explanatory, but let's see some of the options.

On the game menu, which appears when you tap 'Start Game', you can choose whether to use numbers or a picture for the puzzle. If you select pictures a strip of available pictures is shown beneath the button. You can also select the puzzle size, from 3x3 tiles to a maximum of 6x6.

On the settings menu you can change the volume of music and sound effects and you can change the color of the 'plastic' frame.

There is a full version of the game which allows to play puzzles of up to 10x10 tiles and use images from device's gallery and from camera, in addition to some other features to come. Look for it on your app store.


Well, that's all you need to know. Enjoy the game!

=======================================

Change Log
----------
v0.2.11 (01/08/2011)
   - removed unnecessary permissions
   - unified part of the code for lite and full versions
   - updated ad engine
   - added a picture to puzzle gallery

v0.2.10 (07/07/2011)
   - added a picture to puzzle gallery
   - fixed a bug on the out of memory dialog handling
   - fixed a bug on music playing
   - updated the ads engine
   - fixed a bug on the frame drawing layout for Honeycomb
   - changed the icon and logos to indicate it's the "lite" version so it can be distinguished from the upcoming full version
   - changed the size of the "ok" and "cancel" dialog buttons for high resolution screen
   - added a new graphic button replacing the "close" text button on some dialogs

v0.2.9 (16/02/2011)
   - added a picture to puzzle gallery
   - some fixes to the multiple screen size support
   - some fixes to the drawing of guiding flaps on the tiles
   - added support for small screens (QVGA - 240x320)

v0.2.8 (19/01/2011)
   - added a picture to puzzle gallery
   - fixed the volume handling for sound effects
   - changed the game behavior when it's interrupted by another activity
   - changed the game's icon

v0.2.7 (24/12/2010)
   - added three Christmas pictures to puzzle gallery
   - updated the ad banner SDK

v0.2.6 (01/12/2010)
   - added two new pictures to puzzle gallery
   - adjusted the puzzle pictures to have an smaller file size
   - adjusted the requirements on manifest file to try and see if the application appears listed on Market for devices for which it was not being listed before
   - adjusts to the ad banner
   - enhanced the thumbnail image touch sensitivity
   - changed the SDK used to compile to version 2.0, although the game is still playable from 1.5 onwards
   - fixed the luminosity icon on the "frame color" dialog to correctly indicate lighter to the left and darker to the right

v0.2.5c (11/11/2010)
   - added two new pictures to gallery

v0.2.5b (15/10/2010)
   - added two new pictures to gallery

v0.2.5 (09/10/2010)
   - volume scaling changed from linear to exponential
   - fixed a bug which was causing a "force close" on the "settings" menu for devices with Android 1.5

v0.2.4 (09/09/2010)
   - fixed the drawing of the puzzle tiles while the board slides in or out of the screen, they were not being drawn from the change to layout mode on the version 0.2.3
   - now the tiles are drawn on a linearlayout instead a surfaceview; this modification together with the change to layout mode from version 0.2.3, makes the game to need less resources, allowing it to work fine with standard graphic quality on some high resolution devices which before required to use a lower graphic quality
   - lowered the priority of the application to "steal" less processing time to the system; there is no need of a priority so high now that the graphics are layout based
   - fixed a scaling problem that may happen on some devices with high resolution screen
   - fixed the thumbnail drawing, which became a bit blurred from the change to layout mode on the version 0.2.3
   - fixed the persistence of the "solved puzzle" message when exiting it with the "back" key
   - changed the flashing speed of the "solved puzzle" message
   - fixed the "change log" dialog, which had no title when it was shown automatically on the game start

v0.2.3b (07/09/2010)
   - fixed an error when trying to play a picture puzzle for the second time

v0.2.3 (06/09/2010)
   - fixed a problem with the application logo scaling on the menu screens for devices with high resolution screens
   - fixed the exit to the game menu from the "solved puzzle" screen
   - fixed a problem with the settings menu width when changing the graphic quality on some devices with high resolution screen
   - changed the whole graphic rendering engine to make it more layout based, instead the intensive screen drawing used on older versions

v0.2.2 (12/08/2010)
   - fixed a problem which in some rare situations resulted in a "force close" when the game was started after leaving it with the "home" button or  if the application was interrupted by another application or an incoming call, for example
   - changed the color for the pressed menu buttons
   - changed the way of draw and compose the graphics to allow to perform it for resolutions lower than the device's native resolution
   - added an "graphic quality" option for high resolution devices which allows to play with qualities lower than native, so the game uses less memory and allow the game to run on devices where it didn't work before with the standard graphic quality, such as some tablets

v0.2.1 (09/08/2010)
   - fixed a problem on the detection and notification of possible out-of-memory errors which was causing a few "force close" on some situations; now the application should close gracefully , giving the user advice to try and launch the game again, since the error situation is usually temporary
   - modified the "game paused" confirmation text to say that you can exit the game by pressing the "home" button, saving the current game status to continue playing later

v0.2.0 (08/08/2010)
   - fixed a problem on the detection of possible out-of-memory errors
   - created a new "help" menu which allows to read the "how to play", "about…" and "change log" texts
   - fixed the possibility of tap a second button on a menu, when the fist button has not done its work yet
   - changed the separator line on the game menu and added a separator line to the settings and confirmation dialogs
   - little fix to ignore the "back" button when a menu is still visible but is going to another menu or to a dialog
   - added links to the text of web and mail addresses which appear on "about…"
   - changed the border color for the selected image on the game menu
   - added the high scores tables for each puzzle type and size

v0.1.3 (02/08/2010)
   - added change log when starting a program version for the first time
   - added text format to the 'help' and 'about...' texts and to some dialogs
   - fixed the possibility to tap a button on a menu while it's being animated in or out
   - fixed the animation on the menus which are currently not displayed, now the animation is stopped
   - changes on the bitmap management to try to get rid of or to minimize an occasional out-of-memory problem

v0.1.2 (30/07/2010)
   - some changes on the "help" text
   - changes in the animation of menu frames for better performance

v0.1.1 (27/07/2010)
   - fixed a "force close" when program starts on Android 2.2
   - fixed a problem with ad refresh

v0.1 (23/07/2010)
   - initial release

Description from the Market

SlideMyTiles! is a version of the classic sliding n-puzzle games (the most known are 8-puzzle and 15-puzzle).

Slide the tiles to complete  the picture or to sort the numbers, but do it in the right way and as quickly as you can to get the higher score.

You can play with pictures or numbers, with puzzles from 3x3 to 6x6 pieces.


'SlydeMyTiles! Lite' is a demo version of 'SlideMyTiles!'. The full version adds features not present on this demo version, such as:
* ads free
* play with puzzles of up to 10x10 tiles
* select images from device's gallery
* capture images with the device's camera if it has one
* and more new features to come

SlideMyTiles! Lite was developed for Android by HAL9000

Package name : com.hal9000.slidemytiles_lite
This application is copy protected

System permissions : 2 Click here to show/hide list
  • android.permission.INTERNET
  • android.permission.ACCESS_NETWORK_STATE

I am the developer of this Application !
|||||Email



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Discussion(s) about SlideMyTiles! Lite in our forum

Comments and Ratings for SlideMyTiles! Lite

Filters :
by Dee the 8/7/2010

HTC hero. Uninstalled. Would get 5* if it didn't force close.

by adrienne the 8/6/2010

Really love this game even as a child the game was great now its even better.

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